Current Vacancies

Available positions at Forensic Architecture are listed below.

You will be joining a small team of researchers based at Goldsmiths, University of London, who are working on a frontier research project that mobilises architecture to bear upon violations of human rights, analysing complex historical and current political events through the development of new research tools.

To apply, please send your CV, cover letter, and portfolio (if applicable) to Sarah Nankivell at info [@] forensic-architecture.org

Please note that we are happy to receive general applications to keep on file. We frequently review these as and when the need for project-based staff arises. We will confirm receipt of your application, however your materials may be reviewed at a later date.

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Unity 3D/Unreal Developer

We’re looking to hire a developer for an ongoing investigation who will have demonstrable experience and expertise in C# (Unity3D) and Blueprint (Unreal) programming for 3D environments, graphic user interfaces, and virtual reality. You will be responsible for building custom applications from Unity and Unreal for Mac, Windows, and mobile, as well as developing and assessing workflows for integrating Forensic Architecture’s investigative methodology with real-time game engine best practice.

You would be working on a small research team as the sole expert in game engine development, so would need to be comfortable taking initiative and be able to work on both conceptual and technical problems (often simultaneously).

Applicants must have:

  • Expert knowledge of Unity3D and C# Programming
  • Expert knowledge of Unreal Engine and Blueprint
  • Demonstrable experience developing for Virtual Reality (HTC Vive and mobile applications)

The ideal candidate will also have:

  • Experience with 3D modelling workflows: mesh modelling (Cinema4D/Blender), retopologising, texturing, photogrammetry (RealityCapture)
  • Experience with developing for Augmented Reality/Mixed Reality (Hololens, Magic Leap, mobile applications)
  • General knoweldege of other digital tools for producing interactive virtual environments (touch designer, vvvv)
  • Good general research and writing skills
  • The ability to work independently and a desire to investigate and propose ways to improve workflows
  • Graphic sensibility and a keen eye for detail

Arabic and/or Hebrew language skills are strongly desirable, as is experience with Adobe CC (Photoshop, After Effects, Premiere) and motion capture (Kinect).

To apply, please send your CV, cover letter, and portfolio and/or work samples to Sarah Nankivell at info [@] forensic-architecture.org

Architect/Researcher/Animator (Arabic speaking)

We’re looking to hire an architectural researcher with strong animation skills for an upcoming investigation.

When applying for this position, please include samples of or links to your animation work with your application.

Applicants should:

  • Have a professional degree in architecture, design, or a relevant field
  • Be versatile, proactive, and have a strong ambition to learn
  • Have strong research and conceptual inclination (research experience is a plus)
  • Have strong animation, graphic, and 3D modelling skills
  • Be rigorous, communicative, capable of multi-tasking, and with a keen eye for detail
  • Have strong collaborative skills and the ability to work well in a team
  • Have advanced knowledge of 3DS MAX, Cinema 4D, Blender, or other animation software
  • Be comfortable using Adobe AfterEffects (knowledge of Adobe Premiere is an advantage)
  • Be confident in quickly learning new software
  • Be fluent or proficient in Arabic language

To apply, please send your CV, cover letter, portfolio, and animation samples to Sarah Nankivell at info [@] forensic-architecture.org

Architect/Researcher/Animator (general application)

We are always in need of architectural researchers with strong animation skills. As a Researcher at Forensic Architecture, you would be working on a frontier research project that mobilises architectural techniques and technologies to reconstruct incidents of violations of human rights, war crimes, and environmental destruction worldwide. You would be joining a small, dedicated research team to analyse a range of complex historical and current political events through the development of new and innovative research methods.

When applying for this position, please include samples of or links to your animation work with your application.

Applicants should:

  • Have a professional degree in architecture, design, or a relevant field
  • Be versatile, proactive, and have a strong ambition to learn
  • Have strong research and conceptual inclination (research experience is a plus)
  • Have strong animation, graphic, and 3D modelling skills
  • Be rigorous, communicative, capable of multi-tasking, and with a keen eye for detail
  • Have strong collaborative skills and the ability to work well in a team
  • Have advanced knowledge of 3DS MAX, Cinema 4D, Blender, or other animation software
  • Be comfortable using Adobe AfterEffects (knowledge of Adobe Premiere is an advantage)
  • Be confident in quickly learning new software

To apply, please send your CV, cover letter, portfolio, and animation samples to Sarah Nankivell at info [@] forensic-architecture.org

Software Developer (general application)

We are always in need of talented developers to help us analyze complex historical and current political events through the development of new research tools, on a per-contract basis. You would be joining a small team of researchers working on research projects that bring methods in computer graphics, information visualization, 3D photography, machine/deep learning, and information retrieval to bear upon on investigations about the violations of human rights around the world.

Our front ends usually heavy in WebGL and d3.js, and we often structure state in larger applications using frameworks such as React/Redux or Vue. We are interested in developers who are confident working at the fast pace of frontier frontend technologies, and who are comfortable working across codebases of various size, both large and small.

Our back ends are typically written in either Python or Node. We are interested in developers who are comfortable working with Linux/OpenBSD shells, who are (ideally) comfortable with Docker, and who have a strong awareness of best practice in information security. Experience with SQL databases and Windows is desired, but not required.

Developers with experience in data science and machine learning will be given preference. Much of our workflow also involves 3D applications such as Blender, Cinema4D, Unity, and UnrealEngine – experience scripting these applications is an advantage.

Ideally, applicants would

  • have strengths in full stack web development, and/or data science;
  • have knowledge and interest in GIS, mapping and geospatial visualisation technologies, practices and tools, including and particularly in 3D space;
  • have a strong research and conceptual inclination, research experience is a plus;
  • be rigorous, communicative, capable of multi-tasking
  • have an open mind to learn and use languages, frameworks and design patterns.
  • have good taste for visual design and an eye for usability.

Please contact: Lachie Kermode (Software Development Lead) – fadev [@] forensic-architecture.org


Internships

While Forensic Architecture does not have a formal internship programme at this time, we do occassionally hire interns whose skills and interests would be well-suited to a particular project or our overall research aims. If you are interested in working with us, please send your CV, cover letter, and portfolio to info [at] forensic-architecture.org.

Please note that we are, unfortunately, unable to sponsor internship visas and so cannot accept applications from candidates who do not have the right to work in the UK.